Magic Knight Rayearth: Sunrise
$23.95 VHS
$28.95 DVD
100 minutes
Subtitled or Dubbed
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Hikaru, Umi and Fuu continue their journey through Cephiro. Guided by the ever-fluffy Mokona, the girls battle on through the land. During their exploits, the Magic Knights get help from unexpected places. However, the price they must pay to reach their goal is larger than they expected.
Level 5: Escudo, the Legendary Ore... Hikaru, Umi and Fuu arrive at a beautiful pond. Investigation proves this is not their destination. Of course, the three do not expect that their destination, Eterna, would look the way it does... or that they will be tested for worthiness by not one, but two different entities...
Level 6: Lives at Stake, Presea's Weapons... A new opponent, Ascot, targets Presea as the girls head back to the Forest of Silence with Escudo. The girls try to fend off the beast that Ascot has summoned, but neither magic nor weapons are effective against it. With doom looming over Presea, who is busy making weapons, what can the girls do?
Level 7: Ferio in Desperation, A Romance in the Desert... Ferio bumps into Ascot as the little summoner plans revenge. With his own agenda, Ferio decides to momentarily tag along with Ascot. The girls are fooled by Ferio and walk into Ascot's trap, but Ferio saves them, so Ascot decides to kill Ferio. Can the girls protect Ferio?
Level 8: The Horrible Trap of Summoner Ascot... Hikaru finds a little creature being assaulted by a monster, and saves it with a little help from her friends. Hikaru gets emotionally attached to the little critter, but this proves painful as the critter suddenly enlarges and becomes violent the next day.
Suggested for Ages 13 and up. |